Epic Gumdrop Ep 12: Candy Land
|What’s sweeter than a 0.77 percent chance that the luck based candy game you’ve been coerced into playing will go over 100 turns? This week we talk about the (surprisingly interesting) history and design of Candy Land.
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Here are links to some of the resources we discussed in the show:
- Timeless Toys: Classic Toys and the Playmakers Who Created Them (2005), By Tim Walsh
- “Polio Comes Home”, Samira Kawash
- “Cootie, Candyland or Chutes and Ladders: Solving a Parent’s Dilemma with Monte Carlo Simulation”, Barry M. Wise, Ph.D, Father
- Mathematical Analysis of Candy Land, Nick Berry
- Candyland: Marksman’s Delight
- 2 player Ninja Variant
- Nuclear war expansion variant for Candyland